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Computing, Robotics, and Imaging for the Surgical Platform

Table 1 Rasmussen [ 24 ] provides a framework for describing human behaviors as skill-, rule-, or knowledge-based

From: Towards immersive virtual reality (iVR): a route to surgical expertise

Level of behavior

Characteristics of level

Training tools for level

Skill-based behavior

-Automatic, using few attentional resources -Patterns stored in memory for well-practiced, routine tasks

-Box trainers -Virtual reality simulators that address basic skills

Rule-based behavior

-Requires some attentional resources -Rules and procedures are stored in memory -Individual decides which rules and procedures to apply to situations

-Ex vivo or in vivo animal models -Virtual reality simulators that combine basic skills into procedures

Knowledge-based behavior

-Places heavy demands on attentional resources

-No stored patterns, rules, or procedures in memory

-Used for novel, rare, or unique situations

-Virtual reality simulators that combine basic skills into procedures and also introduce complications like distractions, interruptions, or rare events