Computing, Robotics, and Imaging for the Surgical Platform
From: Towards immersive virtual reality (iVR): a route to surgical expertise
Level of behavior | Characteristics of level | Training tools for level |
---|---|---|
Skill-based behavior | -Automatic, using few attentional resources -Patterns stored in memory for well-practiced, routine tasks | -Box trainers -Virtual reality simulators that address basic skills |
Rule-based behavior | -Requires some attentional resources -Rules and procedures are stored in memory -Individual decides which rules and procedures to apply to situations | -Ex vivo or in vivo animal models -Virtual reality simulators that combine basic skills into procedures |
Knowledge-based behavior | -Places heavy demands on attentional resources -No stored patterns, rules, or procedures in memory -Used for novel, rare, or unique situations | -Virtual reality simulators that combine basic skills into procedures and also introduce complications like distractions, interruptions, or rare events |